Abstract
The protection of the Ocean has become one of the most urgent points in the world environmental agenda. The ResponSEAble project, funded by the H2020 European program, aims to increase the awareness of European people about the impact of the Ocean, called Ocean Literacy. The focus is about the development of the applied game on Ocean Literacy.
Notes
1 Seas for life Protected sustainable—shared European seas by 2020, European publication https://publications.europa.eu/en/publication-detail/-/publication/ff3c7a4d-7ce5-4427-b9c3-8ed90d58a4a0.
3 For more information about Ocean Literacy, UNESCO recently edited a toolkit, that if freely available online: Ocean literacy for all: a toolkit https://unesdoc.unesco.org/ark:/48223/pf0000260721.
7 DAPSWIR is an evolution of the DPSIR framework (drivers, pressures, state, impact and response model of intervention) is a causal framework for describing the interactions between society and the environment. For more information see http://responseable.nuigalway.ie/ct/CauseAndEffect.html.
8 All these materials are accessible from the site: www.responseable.eu
9 A Comprehensive Review of Serious Games in Health Professions https://www.hindawi.com/journals/ijcgt/2014/787968/.