2,506
Views
6
CrossRef citations to date
0
Altmetric
Articles

How do teens define what it means to be a gamer? Mapping teens’ video game practices and cultural imaginaries from a gender and sociocultural perspective

ORCID Icon & ORCID Icon
Pages 1735-1751 | Received 15 May 2020, Accepted 25 Jan 2021, Published online: 21 Feb 2021
 

ABSTRACT

This study analyses how gender and socioeconomic characteristics permeate teens’ discourses when they define what it means to be a gamer. Video games have become a reference framework for teenagers, in which gaming practices may be important parts of their identity and social context. In addition, many teens see gaming as a professional possibility. This study provides five new gamer categories based on data from four focus groups carried out in Spain with teens from 12 to 16 years old. The ‘escapist-gamer’ and the ‘ashamed-gamer’ categories are based on teens’ gaming practices, and the ‘celebrity-platform-gamer’, the ‘professional-gamer’ and the ‘poser-gamer’ are based on the adolescents’ cultural imaginaries and aspirations. These categories demonstrate that certain male game practices are explicit, while female game practices are silenced. Moreover, sociodemographic characteristics complexify inequalities further, resulting in a struggle against normative models of femininity and masculinity, and determining teens’ aspirations and conceptions of the video game world. Thus, the gamer categories exemplify how video games are currently playing a pivotal role in forging unequal gender and social identities. And, at the same time, these categories show how teens struggle against heteronormative values associated with the game industry.

Disclosure statement

No potential conflict of interest was reported by the author(s).

Additional information

Notes on contributors

Júlia Vilasís-Pamos

Júlia Vilasís-Pamos is a Ph.D. candidate at the Department of Communication and a member of the MEDIUM research group at Pompeu Fabra University, Barcelona. Her research is focused on game studies, gender, social class, popular culture, and youth studies.

Fernanda Pires

Fernanda Pires is a Tenure-eligible lecturer from the Serra Húnter Programme at the Department of Audiovisual Communication and Advertising of the Universitat Autònoma de Barcelona. She is a research member of the MEDIUM research group of Universitat Pompeu Fabra, Barcelona. She holds a PhD in Information and Knowledge Society from the Open University of Catalonia. Her main research interests include co-viewing, UGC, social media, media literacy, social practices and popular culture.

Log in via your institution

Log in to Taylor & Francis Online

PDF download + Online access

  • 48 hours access to article PDF & online version
  • Article PDF can be downloaded
  • Article PDF can be printed
USD 53.00 Add to cart

Issue Purchase

  • 30 days online access to complete issue
  • Article PDFs can be downloaded
  • Article PDFs can be printed
USD 304.00 Add to cart

* Local tax will be added as applicable

Related Research

People also read lists articles that other readers of this article have read.

Recommended articles lists articles that we recommend and is powered by our AI driven recommendation engine.

Cited by lists all citing articles based on Crossref citations.
Articles with the Crossref icon will open in a new tab.