ABSTRACT
This essay defines the metaverse and its many uses. It then draws parallels to adventure and examines the elements that make adventure a unique learning medium. Next, it predicts the future based on the present and the past and discusses the drawbacks of this process and its outcomes. Finally, it concludes with a few observations and expectations around adventure not being easily replaced by the metaverse in the near future, but long term advances might tell a different story.
Disclosure statement
No potential conflict of interest was reported by the author(s).
Additional information
Notes on contributors
Simon Priest
Simon Priest was a university professor of adventurous and environmental outdoor learning in Ontario, Canada. Internationally, he has been a Dean, Provost, Vice-Chancellor, Senior Vice President, President, Commissioner, and Advisor to a Minister of Education. He has received numerous awards and accepted over 30 visiting scholar positions around the world in outdoor learning. Now early retired in British Columbia, he spends his time hiking, gardening, researching, teaching, and writing.