Abstract
The primary goal of this investigation is to systematically explore the relationship among the students’ performance, grades, gender, previous experience, and impressions while using Diplomacy, a strategy game, as an educational tool. The rationale for this research is the existing and commonly expressed concern that such games unfairly disadvantage female students due to their lesser exposure to similar games. If such teaching methods are to be successfully employed, we must ensure that they are well suited, appropriate and, most importantly, fair to all our students. To explore this issue, the data collected over 6 years through a university course on strategic thinking and from anonymous student questionnaires were analyzed and tested for statistically significant correlations. The results show that, while male students are more experienced in playing similar games, had an easier time understanding the rules, and showed stronger engagement, this did not translate into considerably better performance or grades and even led to higher levels of disappointment with their own performance.
Ethical approval
The research has followed ethical guidelines, subject protections, risk minimization, and selection and inclusion principles consistent with the APSA Principles and Guidance for Human Subjects Research.
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Notes on contributors
Jakub Drmola
Jakub Drmola is an expert in security and strategic studies, focusing on various aspects of cybersecurity, terrorism, asymmetric conflicts, and emerging technologies and their implications for states and society. He further specializes in simulations and modeling.
Josef Kraus
Josef Kraus is a political scientist and security analyst; his expertise focuses on the Middle East, ethnic conflicts, terrorism, conflict dynamics, military strategy, and arms policy.