Figure 3. Mood as a visual storytelling trope. The visual style of maps and graphics set the mood for a story, influencing the audience’s affective and emotional reaction. The following deconstructs four basemap designs by the stylistic elements of form, colour, type, and texture. (A) OpenStreetMap. The default OpenStreetMap design is similar to a reference road map. The linework form is complex, using precise, thin strokes to outline roads, buildings, and other built infrastructure. The colour palette is similarly complex to symbolize the numerous layers, producing a visual hierarchy that emphasizes major roads over other features. The type is dense, using a simple sans serif font to communicate a sense that there are many features in the landscape. There are few textures, particularly for natural features. Overall, the visual style likely activates the audience affectively, giving an authoritative sense (perhaps too much so) of the accuracy and trustworthiness of the basemap. (B) Esri World Gray Canvas. Esri’s various grey styles are designed specifically to layer thematic information on top. The linework form is simpler, with most features removed and roads given subtle outlines; as a result, the water features and other aspects of the natural environment are more visible. Per the name, a greyscale colour palette is used, with most colours on the lower half of the value range. The type is sparse, using a thin sans serif in uppercase for major throughways. There are few textures (e.g., the railroad), further subduing the palette. Overall, the visual style likely deactivates the audience affectively, leading them to ignore the basemap. (C) CARTO Dark Matter. There are many similarities of CARTO’s Dark Matter to the Esri World Gray Canvas. The linework form is simple, the palette is in greyscale, the type is sparse (although using a thicker sans serif in lowercase), and there are few textures. However, the colours are dark, almost ominous, allowing for any added bright, saturated thematic layers to contrast markedly against the basemap. Because of the dark palette and high contrast, the visual style likely activates rather than deactivates the audience, and, depending on other aspects of design, could evoke an angry, anxious, or otherwise unpleasant reaction, a response that can be used purposefully to build suspense in the visual story. D: Stamen Watercolor. Stamen’s Watercolor is a creative departure from most slippy basemaps. The linework form again is simple, with many features outlined in a white stroke for contrast and their lines whimsically varying as if brushed by hand. The colour palette is bright, using many primary colours while balancing lights and darks. The textures mimic the movement of watercolour on the canvas – pooling at edges and spreading in a gradient over large expanses – and thus give the audience the impression of a physical material rather than a digital map. There is no type, allowing the symbols to take lead. Overall, the visual style likely activates the audience, creating a pleasant experience that invites the audience to get lost in the map and its many arrangements of form, colour, and texture.