Abstract
An important aspect of bringing innovation to education is supporting children's own innovative thinking. Teachers are finding that escape room activities can provoke children's wonder and determination to pursue their curiosity, which builds a foundation for innovators of the future.
Notes
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2 Mobile escape. (2018, May). Retrieved May 2018 from http://www.mobileescape.ca/
3 Ibid.
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9 Milne, I. (2010). A sense of wonder, arising from aesthetic experiences, should be the starting point for inquiry in primary science. Science Education International, 21(2), 102-115.
10 Dewey, J. (1938). Experience and education. New York, NY: Kappa Delta Pi. Gadamer, H.-G. (1975). Truth and method. New York, NY: Continuum.
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13 de Freitas, S. (2006). Learning in immersive worlds. Bristol, England: Joint Information Systems Committee.
14 Nicholson, S. (2015). Peeking behind the locked door: A survey of escape room facilities. Retrieved from http://scottnicholson.com/pubs/erfacwhite.pdf
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16 Carol (2006), p. 54.
17 Gadamer, H.-G. (1975). Truth and method. New York, NY: Continuum. p. 113.
18 L'Ecuyer, C. (2014). The wonder approach to learning. Frontiers in Human Neuroscience, 8(764), 1-8. p. 6.