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Original Articles

Does esports spectating influence game consumption?

, , &
Pages 181-197 | Received 01 Jul 2019, Accepted 14 Jul 2020, Published online: 31 Jul 2020

Figures & data

Table 1. Motivational factors for sports consumption (Trail and James Citation2001).

Figure 1. Research model.

Legend: Ach = Achievement, Kno = Acquisition of Knowledge, Aes = Aesthetic Appreciation, Dra = Drama, Esc = Escape, FaF = Friends and Family, Phy = Physical Attraction, PS = Players' Skills, Soc = Social Interaction, WI = Watching Intention, GI = Gaming Intention, PI = Purchase Intention.Legend: Ach = Achievement, Kno = Acquisition of Knowledge, Aes = Aesthetic Appreciation, Dra = Drama, Esc = Escape, FaF = Friends and Family, Phy = Physical Attraction, PS = Players' Skills, Soc = Social Interaction, WI = Watching Intention, GI = Gaming Intention, PI = Purchase Intention.

Figure 1. Research model.Legend: Ach = Achievement, Kno = Acquisition of Knowledge, Aes = Aesthetic Appreciation, Dra = Drama, Esc = Escape, FaF = Friends and Family, Phy = Physical Attraction, PS = Players' Skills, Soc = Social Interaction, WI = Watching Intention, GI = Gaming Intention, PI = Purchase Intention.Legend: Ach = Achievement, Kno = Acquisition of Knowledge, Aes = Aesthetic Appreciation, Dra = Drama, Esc = Escape, FaF = Friends and Family, Phy = Physical Attraction, PS = Players' Skills, Soc = Social Interaction, WI = Watching Intention, GI = Gaming Intention, PI = Purchase Intention.

Table 2. Sample characteristics.

Figure 2. Research model with results.

Note: † For Indirect and Total Effects, see Table 6. Legend: Ach = Achievement, Kno = Acquisition of Knowledge, Aes = Aesthetic Appreciation, Dra = Drama, Esc = Escape, FaF = Friends and Family, Phy = Physical Attraction, PS = Players' Skills, Soc = Social Interaction, WI = Watching Intention, GI = Gaming Intention, PI = Purchase Intention.

Figure 2. Research model with results.Note: † For Indirect and Total Effects, see Table 6. Legend: Ach = Achievement, Kno = Acquisition of Knowledge, Aes = Aesthetic Appreciation, Dra = Drama, Esc = Escape, FaF = Friends and Family, Phy = Physical Attraction, PS = Players' Skills, Soc = Social Interaction, WI = Watching Intention, GI = Gaming Intention, PI = Purchase Intention.

Table 3. Discriminant validity.

Table 4. Construct validity and reliability.

Table 5. Item loadings.

Table 6. Indirect and Direct Effects.