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Articles

Need frustration in online video games

ORCID Icon &
Pages 2415-2426 | Received 02 Nov 2020, Accepted 06 May 2021, Published online: 20 May 2021

Figures & data

Figure 1. Genres preferred by the participants.

Figure 1. Genres preferred by the participants.

Table 1. Demographics of the participants (N = 390).

Table 2. Item factor loadings, means and standard deviations.

Table 3. Correlation table.

Figure 2. Structural relations between in-game need satisfaction/need frustration and positive/negative outcomes.

Figure 2. Structural relations between in-game need satisfaction/need frustration and positive/negative outcomes.

Data availability

The data underlying this article is available in FigShare Repository, at https://figshare.com/s/6d95695f61f03383a92c