Figures & data
Table 1. Means, standard deviations, and zero-order correlations.
Figure 2. Adverse gaming outcomes regressed on playing duration and habitual gaming behaviour, quadratic models.
Note: Both predictors are mean-centered. Grey colour gradients show the upper and lower boundaries of the 95% confidence interval. In both cases, the y-axes are adjusted to reflect the quadratic trend.
![Figure 2. Adverse gaming outcomes regressed on playing duration and habitual gaming behaviour, quadratic models.Note: Both predictors are mean-centered. Grey colour gradients show the upper and lower boundaries of the 95% confidence interval. In both cases, the y-axes are adjusted to reflect the quadratic trend.](/cms/asset/a4b24ef6-c846-4bc8-94a3-cbd688522847/tbit_a_1946154_f0002_ob.jpg)
Figure 3. Adverse gaming outcomes regressed on playing duration and habitual gaming behaviour, quadratic models. Coloured lines represent simple slopes using perceived stress and social interaction anxiety as moderators.
Note: Both predictors are grand mean-centered. Colour gradients show the upper and lower boundaries of the 95% confidence interval. In both cases, the y-axes are adjusted to reflect the quadratic trend.
![Figure 3. Adverse gaming outcomes regressed on playing duration and habitual gaming behaviour, quadratic models. Coloured lines represent simple slopes using perceived stress and social interaction anxiety as moderators.Note: Both predictors are grand mean-centered. Colour gradients show the upper and lower boundaries of the 95% confidence interval. In both cases, the y-axes are adjusted to reflect the quadratic trend.](/cms/asset/49d42a90-6936-4746-9a0d-2cbc24ee745a/tbit_a_1946154_f0003_oc.jpg)
Figure 4. Johnson-Neyman plots for moderations of achievement motivation and adverse gaming outcomes by stress and immersion motivation and adverse gaming outcomes by loneliness.
Note: Grey colour gradients show the upper and lower boundaries of the beta coefficients’ 95% confidence interval. The x-axis is trimmed to the variables’ observed range.
![Figure 4. Johnson-Neyman plots for moderations of achievement motivation and adverse gaming outcomes by stress and immersion motivation and adverse gaming outcomes by loneliness.Note: Grey colour gradients show the upper and lower boundaries of the beta coefficients’ 95% confidence interval. The x-axis is trimmed to the variables’ observed range.](/cms/asset/00b74f54-98ef-44e7-8a44-4d8f6ca5a1b2/tbit_a_1946154_f0004_ob.jpg)
Figure 5. Johnson-Neyman plots illustrating moderations of harmonious engagement and obsessive engagement and adverse gaming outcomes by stress.
Note: Grey colour gradients show the upper and lower boundaries of the 95% confidence interval of the beta coefficients. The x-axis is trimmed to the variables’ observed range.
![Figure 5. Johnson-Neyman plots illustrating moderations of harmonious engagement and obsessive engagement and adverse gaming outcomes by stress.Note: Grey colour gradients show the upper and lower boundaries of the 95% confidence interval of the beta coefficients. The x-axis is trimmed to the variables’ observed range.](/cms/asset/00a8024f-4502-443c-b096-7d8cf1cc9e9e/tbit_a_1946154_f0005_ob.jpg)