Abstract
The current study investigated older adults' level of engagement with a video game training program. Engagement was measured using the concept of flow (CitationCsikszentmihalyi, 1975). Forty-five older adults were randomized to receive practice with an action game (Medal of Honor), a puzzle-like game (Tetris), or a gold-standard useful field of view (UFOV) training program. Both Medal of Honor and Tetris participants reported significantly higher flow ratings at the conclusion, relative to the onset of training. Participants are more engaged in games that can be adjusted to their skill levels and that provide incremental levels of difficulty. This finding was consistent with flow theory (CitationCsikszentmihalyi, 1975).
ACKNOWLEDGMENTS
We acknowledge the support of undergraduate colleagues at the University of Florida who assisted with data collection and training activities. These include Jason Bendezu, Eric Gonzalez-Mule, Brian Huei, Matt Mustard, Sean Weisbrot, Emily Ricketts, and Claudia Ramirez. We also thank Jason Rogers for technical and IT-related support with this project.