Abstract
Aims
To examine the effects of immersive virtual reality (VR) on self-identified daily activities and quality of life (QOL) of older adults with and without cognitive impairments and identify their preferred VR apps.
Methods
One group, pretest-posttest study of a total of eight 30-minute VR sessions over five weeks at a senior center. Measures included the Canadian Occupational Performance Measure, the World Health Organization QOL-BREF, and a preference questionnaire.
Results
Improvements in activity performance (p = 0.047) and satisfaction (p = 0.016) for all participants (n = 16; mean age = 69.76, SD = 5.14; 14 females), no differences in QOL, with reported preferences of leisure-oriented apps. Upon subgroup analysis based on cognition, the group with cognitive impairments (n = 7) did not report increases in activity performance (p = 0.497) while the group without cognitive impairment (n = 9) reported performance increases (p = 0.018).
Conclusions
In a community-based setting, leisure-oriented immersive VR may improve daily activity perceptions for older adults, regardless of mild cognitive impairments.
Supplemental data for this article is available online at https://doi.org/10.1080/02703181.2022.2033903 .
Acknowledgments
Thank you to the site director, Karen Rouse, staff, and members at Journey’s Way. The data collection was completed in partial fulfillment of the requirements for the degree of Doctor of Occupational Therapy for second and third authors.
Disclosure statement
No potential conflict of interest was reported by the authors.