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Research Article

The use of digital games in academic maritime education: a theoretical framework and practical applications

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Pages 558-571 | Received 08 Jan 2022, Accepted 03 Jan 2023, Published online: 06 Feb 2023

Figures & data

Table 1. Overview of benefits, requirements and risks for successful learning with serious games.

Figure 1. Set-up of the maritime business game.

Figure 1. Set-up of the maritime business game.

Table 2. Summary of student evaluations of the course.

Table 3. Student performance pre-covid and during covid.

Figure 2. An overview of practical work in the marine technology curriculum.

Figure 2. An overview of practical work in the marine technology curriculum.

Figure 3. Blended set-up as an alternative for an internship.

Figure 3. Blended set-up as an alternative for an internship.

Table 4. Results of the knowledge retention test in year 2 of the study programme.

Table 5. Evaluation of theoretical application in practice.