0
Views
0
CrossRef citations to date
0
Altmetric
Research Article

Learning Inside the School, but Outside the Curriculum: An Extreme Case of Interest-Driven Learning in Alternative STEAM Learning Infrastructure for Schools

ORCID Icon & ORCID Icon

Figures & data

Figure 1. FUSE Studio website.

Figure 1. FUSE Studio website.

Figure 2. FUSE Studio challenge sequences.

Figure 2. FUSE Studio challenge sequences.

Figure 3. FUSE Studio user experience.

Figure 3. FUSE Studio user experience.

Figure 4. Long shot of a typical FUSE Studio session.

Figure 4. Long shot of a typical FUSE Studio session.

Figure 5. Tamaz and Nuri’s challenge and deviation engagement timeline.

Figure 5. Tamaz and Nuri’s challenge and deviation engagement timeline.

Figure 6. SMASH start screen.

Figure 6. SMASH start screen.

Figure 7. A visor cam screenshot of all levels in Mario and Luigi.

Figure 7. A visor cam screenshot of all levels in Mario and Luigi.

Table 1. Problems encountered and solved by Tamaz and Nuri.

Figure 8. Tamaz and Nuri encounter a problem.

Figure 8. Tamaz and Nuri encounter a problem.

Figure 9. A problem is encountered again, and a solution is devised.

Figure 9. A problem is encountered again, and a solution is devised.

Figure 10. A solution regarding actor types is created.

Figure 10. A solution regarding actor types is created.

Figure 11. Problem solved by adding actor types.

Figure 11. Problem solved by adding actor types.

Table 2. Number of problems and times spent on problem-solving per game-making session in the FUSE Studio.