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Original Articles

REAL-TIME ANIMATION OF INTERACTIVE AGENTS: SPECIFICATION AND REALIZATION

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Pages 510-529 | Published online: 07 Jul 2010

Figures & data

FIGURE 1 EMBRScript sample (bottom box). The script describes realizations of the behavior specified in the original BML script (top box).

FIGURE 1 EMBRScript sample (bottom box). The script describes realizations of the behavior specified in the original BML script (top box).

FIGURE 2 Time warp profiles can be used to model ease in, ease out, and ease in and ease out. EMBRScript offers two spline-based function families, TAN and EXP, where parameter σ roughly models steepness at (0, 0). A profile may (intentionally) result in overshoot like in Hartmann et al. (Citation2005).

FIGURE 2 Time warp profiles can be used to model ease in, ease out, and ease in and ease out. EMBRScript offers two spline-based function families, TAN and EXP, where parameter σ roughly models steepness at (0, 0). A profile may (intentionally) result in overshoot like in Hartmann et al. (Citation2005).

FIGURE 3 EMBR architecture.

FIGURE 3 EMBR architecture.

TABLE 1 Traditional Principles of Animation and Their Realization in EMOTE and HPM

FIGURE 4 Nucleus embeds a set of expressivity parameters. It is bound to a K_POSE by ID.

FIGURE 4 Nucleus embeds a set of expressivity parameters. It is bound to a K_POSE by ID.

FIGURE 5 Applying deformation over a precomputed bounding box is well fitted to gestures depicting 3D trajectories.

FIGURE 5 Applying deformation over a precomputed bounding box is well fitted to gestures depicting 3D trajectories.

FIGURE 6 A positive value for power adds a preparation phase before the stroke and some overshoot toward its end.

FIGURE 6 A positive value for power adds a preparation phase before the stroke and some overshoot toward its end.

FIGURE 7 EMBR framework: Assets creation and runtime system.

FIGURE 7 EMBR framework: Assets creation and runtime system.

FIGURE 8 Breathing animation is a compound of a skeletal animation and a morph target based animation, played forward then backward.

FIGURE 8 Breathing animation is a compound of a skeletal animation and a morph target based animation, played forward then backward.

FIGURE 9 Influence of the tension parameter −1, 0, 1 on the quaternionic interpolation spline visualized on the simplified SO(3) hypersphere.

FIGURE 9 Influence of the tension parameter −1, 0, 1 on the quaternionic interpolation spline visualized on the simplified SO(3) hypersphere.
Supplemental material

uaai_a_492161_sup_14275451.zip

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