743
Views
8
CrossRef citations to date
0
Altmetric
Original Articles

EVOLVING A TEAM IN A FIRST-PERSON SHOOTER GAME BY USING A GENETIC ALGORITHM

, , , &
Pages 199-212 | Published online: 14 Mar 2013

Figures & data

FIGURE 1 In-game screenshots of Quake III Arena. (Color figure available online.)

FIGURE 1 In-game screenshots of Quake III Arena. (Color figure available online.)

FIGURE 2 (a) The basic architecture of the bots’ AI in Quake III and (b) the interface with the gene-evolution system.

FIGURE 2 (a) The basic architecture of the bots’ AI in Quake III and (b) the interface with the gene-evolution system.

FIGURE 3 The state diagram is based on the situation of the flag in the game.

FIGURE 3 The state diagram is based on the situation of the flag in the game.

TABLE 1 State Transitions and Weights α l

FIGURE 4 Fitness values vs. generation in the state of (a) flag at center; (b) flag captured by the evolution team; (c) flag captured by the opponent; (d) flag dropped. (Color figure available online.)

FIGURE 4 Fitness values vs. generation in the state of (a) flag at center; (b) flag captured by the evolution team; (c) flag captured by the opponent; (d) flag dropped. (Color figure available online.)

FIGURE 5 The scored points in 20 matches for (a) an unevolved team and a computer-controlled team, (b) a GA-evolution team and a computer-controlled team. (Color figure available online.)

FIGURE 5 The scored points in 20 matches for (a) an unevolved team and a computer-controlled team, (b) a GA-evolution team and a computer-controlled team. (Color figure available online.)

FIGURE 6 The scored points in 30 matches for (a) an unevolved team and a computer-controlled team, (b) a GA-evolution team and a computer-controlled team. (Color figure available online.)

FIGURE 6 The scored points in 30 matches for (a) an unevolved team and a computer-controlled team, (b) a GA-evolution team and a computer-controlled team. (Color figure available online.)

FIGURE 7 The scored points in 40 matches for (a) an unevolved team and a computer-controlled team, (b) a GA-evolution team and a computer-controlled team. (Color figure available online.)

FIGURE 7 The scored points in 40 matches for (a) an unevolved team and a computer-controlled team, (b) a GA-evolution team and a computer-controlled team. (Color figure available online.)

TABLE 2 Analysis of an Unevolved Team Playing Against a Computer-Controlled Team, and a Gene-Evolution Team Playing Against a Computer-Controlled Team

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.