Abstract
For the past five years, the authors have been running at the IEEE Virtual Reality Conference a Workshop called Sonic Interactions in Virtual Environments (SIVE). The main goal of the workshop series has been to increase among the virtual reality community awareness of the importance of sonic elements when designing multimodal and immersive virtual environments. Starting from this experience, this paper presents a survey of the main active research topics related to sound in virtual and augmented reality (VR/AR), ranging from basic research in spatial audio rendering and sonic interaction design to applications in interactive environments for training, health, rehabilitation, entertainment, and art. Looking at the different research topics emerging from laboratories worldwide, the paper discusses how different research communities can collaborate and benefit from each other in order to increase sound awareness in VR and AR.
Disclosure statement
No potential conflict of interest was reported by the authors.
ORCID
Cumhur Erkut http://orcid.org/0000-0003-0750-1919
Michele Geronazzo http://orcid.org/0000-0002-0621-2704
Notes
1 COST actions are European research projects whose goal is to promote collaborations among institutions and exchange young researchers.
2 Official website of SIVE workshops: sive.create.aau.dk
5 Mentioned only in one SIVE paper
6 See also the official website of the SOFA project http://sofaconventions.org/ for an exhaustive list of freely available HRTF databases).