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Research Article

Informal adult learning and training sessions: playing modern board games in the digital age

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Figures & data

Table 1. Sequence of played games in the session.

Figure 1. Participants playing Happy Salmon (mixing several decks of cards).

Figure 1. Participants playing Happy Salmon (mixing several decks of cards).

Figure 2. Participants final comments on post-its (translated to English).

Figure 2. Participants final comments on post-its (translated to English).

Table 2. Concepts (statements) players identified to each game in percentage.

Figure 3. Procedure for creating play spaces for delivering goals for institutions and social play.

Figure 3. Procedure for creating play spaces for delivering goals for institutions and social play.