2,792
Views
29
CrossRef citations to date
0
Altmetric
Original Articles

Design evaluation of digital consumer products using virtual reality-based functional behaviour simulation

, &
Pages 359-375 | Published online: 20 May 2008

Figures & data

Figure 1. Architecture of the VR-based product design evaluation.

Figure 1. Architecture of the VR-based product design evaluation.

Figure 2. Key components of the proposed approach and their relations.

Figure 2. Key components of the proposed approach and their relations.

Figure 3. RE-based geometric model creation: (a) scanned data at multiple views; (b) single triangular mesh; (c) final geometric model.

Figure 3. RE-based geometric model creation: (a) scanned data at multiple views; (b) single triangular mesh; (c) final geometric model.

Figure 4. Examples of graphical images used for LCD display of the MP3 player.

Figure 4. Examples of graphical images used for LCD display of the MP3 player.

Figure 9. VP model for the MP3 player at four different states: (a) MP3 play; (b) mode select; (c) FM radio; (d) hold; and (e) VR-based product design evaluation.

Figure 9. VP model for the MP3 player at four different states: (a) MP3 play; (b) mode select; (c) FM radio; (d) hold; and (e) VR-based product design evaluation.

Figure 5. State transition.

Figure 5. State transition.

Figure 6. State transition chart of an MP3 player.

Figure 6. State transition chart of an MP3 player.

Figure 7. Control flow of the finite state machine.

Figure 7. Control flow of the finite state machine.

Figure 8. VR-based operations for product design evaluation.

Figure 8. VR-based operations for product design evaluation.

Figure 10. VP model for the game phone at four different states: (a) on; (b) calling; (c) multimedia menu; (d) movie; and (e) VR-based product design evaluation.

Figure 10. VP model for the game phone at four different states: (a) on; (b) calling; (c) multimedia menu; (d) movie; and (e) VR-based product design evaluation.

Figure 11. 2D screen prototypes: (a) MP3 player and (b) game phone.

Figure 11. 2D screen prototypes: (a) MP3 player and (b) game phone.

Figure 12. Graphical plots of task performance measures for (a) the MP3 player and (b) the game phone.

Figure 12. Graphical plots of task performance measures for (a) the MP3 player and (b) the game phone.

Table 1. Task descriptions and performance measures.

Figure 13. Graphical plots of questionnaire results for (a) all subjects and (b) five subjects with experiences of using HMD.

Figure 13. Graphical plots of questionnaire results for (a) all subjects and (b) five subjects with experiences of using HMD.

Table 2. Questionnaire contents (translated from Korean).

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.