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Research Articles

A Mixed-Methods Study of Cultural Heritage Learning through Playing a Serious Game

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Pages 1397-1408 | Received 13 Mar 2022, Accepted 13 Sep 2022, Published online: 11 Oct 2022
 

Abstract

The main goal of this study was to investigate the impact of a serious game on university students’ learning about cultural heritage content and to reveal the factors affecting their learning experiences during the serious gameplay. The serious computer game “Europe in a museum,” which includes tangible and intangible cultural heritage visuals of several European countries, was used in the study. The main research design was a mixed-methods sequential explanatory design. The participants were 50 freshman students studying in the Digital Game Design department at a private university. Pre-knowledge test, post-test and delayed post-test instruments were used to collect quantitative data, while semi-structured interviews were implemented to obtain qualitative data. Based on independent-measures t-tests, post-test and delayed post-test scores of the students’ cultural heritage knowledge for students who played the serious game were significantly higher than those of students taught by traditional methods. Content analysis results showed that game design, gameplay and instructional content were the main themes affecting players’ learning experiences during the serious gameplay. According to the students, the narrative used to convey the story of the game created a better playing and learning experience. The students indicated that the challenges must be consistent with the expectations of the gamers. They also noted that concise and clear presentation of cultural heritage content within the game had a positive impact on their learning experiences. This study contributes to the literature in showing the long-term effect of serious games on cultural heritage learning. Factors influencing the cultural heritage learning experience of players during serious gameplay can be a guide for instructors, instructional technologists and game designers.

Disclosure statement

No potential competing interest was reported by the author(s).

Additional information

Notes on contributors

Nuri Kara

Nuri Kara works as an Associate Professor in the Department of Digital Game Design at Istanbul Bilgi University in Turkey. In addition, he has been the head of the department for 5 years. His research interests focus on serious games, smart toys, human–computer interaction and gamification.

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