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Research Article

A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden

ORCID Icon, ORCID Icon, , , , & show all
Received 06 Dec 2023, Accepted 08 May 2024, Published online: 27 May 2024

Figures & data

Figure 1. Features from the current state of the game.

Figure 1. Features from the current state of the game.

Figure 2. Improvements made after co-design process.

Figure 2. Improvements made after co-design process.

Figure 3. System architecture for Battleship-AST after gamification improvements.

Figure 3. System architecture for Battleship-AST after gamification improvements.

Figure 4. The finished game view of the second game in the first play session.

Figure 4. The finished game view of the second game in the first play session.

Figure 5. The leaderboard statistics of the second game in playsession 1.

Figure 5. The leaderboard statistics of the second game in playsession 1.

Figure 6. Perspective of a participant playing the paper version of Battleships, the lower board is the participant’s board and the upper is their opponent’s board.

Figure 6. Perspective of a participant playing the paper version of Battleships, the lower board is the participant’s board and the upper is their opponent’s board.

Figure 7. Perspective of a participant playing the paper version of Battleships, the upper board is the participant’s board and the lower is their opponent’s board.

Figure 7. Perspective of a participant playing the paper version of Battleships, the upper board is the participant’s board and the lower is their opponent’s board.

Figure 8. Crazy 8s sketch made by on of the participants during the ideation workshop.

Figure 8. Crazy 8s sketch made by on of the participants during the ideation workshop.

Figure 9. Crazy 8s sketch made by on of the participants during the ideation workshop.

Figure 9. Crazy 8s sketch made by on of the participants during the ideation workshop.

Figure 10. A wordcloud of task categories from the crazy eights.

Figure 10. A wordcloud of task categories from the crazy eights.

Figure 11. Solution sketch made by one of the participants during the ideation workshop.

Figure 11. Solution sketch made by one of the participants during the ideation workshop.

Figure 12. Solution sketch made by one of the participants during the ideation workshop.

Figure 12. Solution sketch made by one of the participants during the ideation workshop.

Table 1. Badge milestone requirements, where X is the numerical value in each tier.

Table 2. Playtesting responses.

Table 3. Final evaluation of the persuasive game results.