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Research Article

Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”

ORCID Icon & ORCID Icon
Received 26 May 2023, Accepted 21 May 2024, Published online: 17 Jun 2024

Figures & data

Figure 1. Research stages and process.

Figure 1. Research stages and process.

Figure 2. Type I reinterpretation phases.

Figure 2. Type I reinterpretation phases.

Figure 3. Handling of virtual material rather than aggressive actions: reinterpretation phases.

Figure 3. Handling of virtual material rather than aggressive actions: reinterpretation phases.

Figure 4. Handling of virtual material rather than aggressive actions: meanings before and after reinterpretation.

Figure 4. Handling of virtual material rather than aggressive actions: meanings before and after reinterpretation.

Figure 5. Open in-game actions visible to everyone rather than aggressive actions: reinterpretation phases.

Figure 5. Open in-game actions visible to everyone rather than aggressive actions: reinterpretation phases.

Figure 6. Open in-game actions visible to everyone rather than aggressive actions: meanings before and after reinterpretation.

Figure 6. Open in-game actions visible to everyone rather than aggressive actions: meanings before and after reinterpretation.

Figure 7. Type II reinterpretation phases.

Figure 7. Type II reinterpretation phases.

Figure 8. Digital games do not encourage aggressive behaviour, aggressive behaviour is in human nature: reinterpretation phases.

Figure 8. Digital games do not encourage aggressive behaviour, aggressive behaviour is in human nature: reinterpretation phases.

Figure 9. Digital games do not encourage aggressive behaviour, aggressive behaviour is in human nature: meanings before and after reinterpretation.

Figure 9. Digital games do not encourage aggressive behaviour, aggressive behaviour is in human nature: meanings before and after reinterpretation.

Figure 10. Type III reinterpretation phases.

Figure 10. Type III reinterpretation phases.

Figure 11. A space to sublimate masculine powers rather than aggressive actions: reinterpretation phases.

Figure 11. A space to sublimate masculine powers rather than aggressive actions: reinterpretation phases.

Figure 12. A space to sublimate masculine powers rather than aggressive actions: meanings before and after reinterpretation.

Figure 12. A space to sublimate masculine powers rather than aggressive actions: meanings before and after reinterpretation.

Figure 13. Social experimentation rather than aggressive actions: reinterpretation phases.

Figure 13. Social experimentation rather than aggressive actions: reinterpretation phases.

Figure 14. Social experimentation rather than aggressive actions: meanings before and after reinterpretation.

Figure 14. Social experimentation rather than aggressive actions: meanings before and after reinterpretation.

Figure 15. Exploration of limit states rather than aggressive actions: reinterpretation phases.

Figure 15. Exploration of limit states rather than aggressive actions: reinterpretation phases.

Figure 16. Exploration of limit states rather than aggressive actions: meanings before and after reinterpretation.

Figure 16. Exploration of limit states rather than aggressive actions: meanings before and after reinterpretation.

Figure 17. Emotional training rather than aggressive actions: reinterpretation phases.

Figure 17. Emotional training rather than aggressive actions: reinterpretation phases.

Figure 18. Emotional training rather than aggressive actions: meanings before and after reinterpretation.

Figure 18. Emotional training rather than aggressive actions: meanings before and after reinterpretation.