Figures & data
Table 1. Meta-requirements.
Table 2. Kernel theories.
Table 3. Matching intelligence types to game elements.
Table 4. Implementation principles.
Table 5. Components of the developed design theory.
Table 6. Degree of enjoyment when playing the game.
Table 7. Degree of attention when playing the game.
Table 8. Frequency of reported learning outcomes (n = 73).
Table C1. Matching design requirements and design principles.
Table D1. Overview of game components.
Table D2. Overview of game mechanics.
Table E1. Overview categorization scheme for enjoyment/attention.
Table E2. Overview categorization scheme for learning outcomes.