Figures & data
Figure 1. The scheme presenting the causes of discomfort due to a simulated movement during immersion in virtual reality. The question mark stands for excitation or the lack of excitation, depending on the conditions of exposure to virtual reality (own study).
![Figure 1. The scheme presenting the causes of discomfort due to a simulated movement during immersion in virtual reality. The question mark stands for excitation or the lack of excitation, depending on the conditions of exposure to virtual reality (own study).](/cms/asset/bbaab4d7-9d47-4c57-bbf8-f8896065ab50/tose_a_1017964_f0001_c.jpg)
Figure 2. The workstation presenting a simulated work performed without real objects (left side) and with real objects (right side) (Photo: Grabowski A.)
![Figure 2. The workstation presenting a simulated work performed without real objects (left side) and with real objects (right side) (Photo: Grabowski A.)](/cms/asset/94684829-7496-4880-bf39-3bdf318aad56/tose_a_1017964_f0002_c.jpg)
Figure 3. Heart rate (HR) – basic statistical indexes in consecutive 5-min intervals during watching the stereoscopic (3D) movie and operating the virtual workstation (sVR) at the level p<.001.
![Figure 3. Heart rate (HR) – basic statistical indexes in consecutive 5-min intervals during watching the stereoscopic (3D) movie and operating the virtual workstation (sVR) at the level p<.001.](/cms/asset/bea7f718-4894-43b8-b70f-234e8790e1c4/tose_a_1017964_f0003_c.jpg)
Figure 4. Spectral Power in the low frequency (LF):0.040.15 Hz during the exposure to the stereoscopic (3D) movie (left side) and the virtual workstation (sVR) (right side).
![Figure 4. Spectral Power in the low frequency (LF):0.040.15 Hz during the exposure to the stereoscopic (3D) movie (left side) and the virtual workstation (sVR) (right side).](/cms/asset/5b65af49-2d8d-4dec-ac10-2f167119e953/tose_a_1017964_f0004_c.jpg)