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Review Article

The use of gamification for participatory smart city planning of Indonesia's new capital

ORCID Icon, ORCID Icon, ORCID Icon &
Received 18 Jul 2023, Accepted 28 Jun 2024, Published online: 26 Jul 2024

Figures & data

Figure 1. The provision of bicycles and public transports, by Resp No. 9 & 6.

Figure 1. The provision of bicycles and public transports, by Resp No. 9 & 6.

Figure 2. A city design that was created near mountains, by Resp. No. 5.

Figure 2. A city design that was created near mountains, by Resp. No. 5.

Figure 3. A city with clear division between residential and office areas, by Resp. No. 4.

Figure 3. A city with clear division between residential and office areas, by Resp. No. 4.

Figure 4. A city park that is surrounded by residential and public facilities.

Figure 4. A city park that is surrounded by residential and public facilities.

Table 1. Research frameworks to analyze the gamification process.

Table 2. Details of participants.

Supplemental material