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Research Article

Perceived stress moderates spending money on digital games and gambling: a nationwide study of Finnish adults

ORCID Icon, ORCID Icon & ORCID Icon
Received 24 Jan 2023, Accepted 05 Jul 2023, Published online: 24 Jul 2023

Figures & data

Table 1. Descriptive statistics of the study variables.

Table 2. Inter-item correlations.

Table 3. Robust regression models estimating gaming problems, N = 1530.

Table 4. Robust regression models estimating gambling problems (PGSI), N = 1530.

Figure 1. Adjusted predictions depicting the interaction between perceived stress and in-game buying behavior).

Note. IGDT = Internet Gaming Disorder Test.
Figure 1. Adjusted predictions depicting the interaction between perceived stress and in-game buying behavior).

Figure 2. Adjusted predictions depicting the interaction between perceived stress and spending money on gambling.

Note. PGSI = Problem Gambling Severity Index.
Figure 2. Adjusted predictions depicting the interaction between perceived stress and spending money on gambling.

Data availability statement

The data generated and analyzed in the current study are not publicly available due to the fact that they are part of research in progress but are available from author A.O. on reasonable request.