1,278
Views
5
CrossRef citations to date
0
Altmetric
Original Articles

Towards a theory of pervasive ludology: reflections on gameplay, rules, and space

Pages 134-147 | Published online: 02 Nov 2011
 

Abstract

In this article I describe and discuss the ontology of pervasive gaming, paying special attention to gameplay, rules and space. Taking rules as my starting point I initially discuss the term gameplay and divide it into two levels. One has to do with the more or less successful blend of rules and tactics, while the other hinges on the balance between free, exploration-based play and fixed, level-oriented gaming. Then I define the act of playing and being in play-mode as opposed to the act of gaming and being in game-mode in order to reflect on how these two simultaneous activities—in game-play—profoundly influence the possibility space of current and future pervasive games. The second part of the article comments on the interplay of tangible and computational spatiality in pervasive gaming, and it all concludes in a number of concrete ‘design heuristics’ aimed at pervasive gamers and entrepreneurs.

Notes

The comment can be found on http://we-make-money-not-art.com/archives/2006/03/day-one-of-game.php [Accessed 10 August 2011].

Log in via your institution

Log in to Taylor & Francis Online

PDF download + Online access

  • 48 hours access to article PDF & online version
  • Article PDF can be downloaded
  • Article PDF can be printed
USD 53.00 Add to cart

Issue Purchase

  • 30 days online access to complete issue
  • Article PDFs can be downloaded
  • Article PDFs can be printed
USD 287.00 Add to cart

* Local tax will be added as applicable

Related Research

People also read lists articles that other readers of this article have read.

Recommended articles lists articles that we recommend and is powered by our AI driven recommendation engine.

Cited by lists all citing articles based on Crossref citations.
Articles with the Crossref icon will open in a new tab.