Abstract
Design generation requires an interaction between users and between user and computer with a certain understanding of the contextual situations and relevant design knowledge. We call such interactive behaviors interplays. Insight gained through an empirical approach based on role-play provides a strong description of the mechanism behind generative interplay. Different from the simulation of various design factors, role-playing preserves certain immersive conditions and unexpected results based on interaction and collaboration among different actors. Using this metaphor, a distributed collaboration framework called acting role model (ARM) is described. The components and knowledge base of ARM are described and elaborated together with interplay explorations (WALE and DARIS).
Acknowledgements
This research is partially supported by the National Science Council under grant No. NSC-91-2211-E-009-054. The author wants to thank for Jessica Huang, Shang-Cheng Shih, Ih-Cheng Lai, Yi-Hsiang Huang, and Daniel Chen for participating and discussion in this study.
Notes
1‘A psychotherapeutic technique in which participants are assigned roles to be played spontaneously within a dramatic context devised by a therapist in order to understand the behavior of people with whom they have difficult interactions.’ from The American Heritage Dictionary.