Figures & data
Note. Each trial started with a fixation cross (400 ms), followed by a black screen interval of 600–1200 ms (in steps of 200 ms) in order to minimize time-locked anticipatory processes. In the ERP blocks, the pictures were presented for 500 ms in a randomized order (Ikezawa et al., Citation2014) and in the behavioral rating block – for 1000 ms. Picture presentation was followed by a black screen with a white “respond” word in the middle until a response was given. Before the start of the next trial, a black screen appeared (200 ms).
Note. The main effect of pain was significant both in the pre-game and in the post-game conditions, but overall (across conditions) it was not significant (see text).
Note. Significant effects of Pain and Time were found in both the pre- and post-gameplay measurements. In addition, a significant drop in LPP amplitude for painful pictures was observed from pre- to post-game measurements, while no significant changes were observed for the LPP amplitude for the non-painful pictures before and after playing the game.
Supplemental material