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Original Research

A randomized controlled pilot study examining immediate effects of embodying a virtual reality superhero in people with chronic low back pain

ORCID Icon, , , ORCID Icon, & ORCID Icon
Pages 851-858 | Received 18 Jan 2022, Accepted 22 Sep 2022, Published online: 18 Oct 2022

Figures & data

Figure 1. Visualization of the VR applications. Panel A: “Creed: Rise to Glory”; Panel B: “Avengers Powers Unite”; Panel C “The Climb”; Panel D “Vacation Simulator”.

Images displaying the three athletic/superhero-like virtual reality experiences and the non-athletic/superhero-like virtual reality experience.
Figure 1. Visualization of the VR applications. Panel A: “Creed: Rise to Glory”; Panel B: “Avengers Powers Unite”; Panel C “The Climb”; Panel D “Vacation Simulator”.

Table 1. Descriptive data for both groups.

Figure 2. Mean (95%CI) for the body image ratings (left panels) and pain ratings (right panels) at baseline, during VR, immediately after VR and at one-week follow-up for both interventions. For pain intensity rating data, grey triangles denote “average pain intensity over the last week” and black circles denote “current pain intensity”.

Graphical representation of the body image and pain data for participants exposed to embodiment of athletic/superhero-like avatars, and those exposed to a generic avatar.
Figure 2. Mean (95%CI) for the body image ratings (left panels) and pain ratings (right panels) at baseline, during VR, immediately after VR and at one-week follow-up for both interventions. For pain intensity rating data, grey triangles denote “average pain intensity over the last week” and black circles denote “current pain intensity”.