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Articles

BIRDS OF THE INTERNET

Towards a field guide to the organization and governance of participation

Pages 157-187 | Published online: 09 May 2011
 

Abstract

Scholarly attention to new forms of participation on the Internet has proliferated classifications and theories without providing any criteria for distinctions and diversity. Labels such as ‘peer production’, ‘prosumption’, ‘user-led innovation’ and ‘organized networks’ are intended to explain new forms of cultural and economic interaction mediated by the Internet, but lack any systematic way of distinguishing different cases. This article provides elements for the composition of a ‘birder's handbook’ to forms of participation on the Internet that have been observed and analyzed over the last 10 years. It is intended to help scholars across the disciplines distinguish fleeting forms of participation: first, the authors highlight the fact that participation on the Internet nearly always employs both a ‘formal social enterprise’ and an ‘organized public’ that stand in some structural and temporal relationship to one another; second, the authors map the different forms of action and exchange that take place amongst these two entities, showing how forms of participation are divided up into tasks and goals, and how they relate to the resource that is created through participation; and third, we describe forms of governance, or variation in how tasks and goals are made available to, and modifiable by, different participants of either a formal enterprise or an organized public.

Acknowledgements

We gratefully acknowledge the support of the US National Science Foundation's Virtual Organizations as Socio-technical Systems directive, grant #1025569. Thanks are also due the fellows of the Center for Society and Genetics at UCLA for their careful reading of and response to the paper.

Notes

1. Apache Foundation manages organizational aspects associated with the open source, volunteer-created Apache Web Server, which has for the past decade run on more the 50% of the servers on the world wide web; Wikipedia is a well-known community-edited encyclopedia; Linden Labs is the new media/gaming firm which created the persistent world Second Life; Current TV was an attempt by former US Vice President Al Gore to create a new media-based alternative to mainstream mass media, by allowing amateur journalists to produce and distribute video news stories on cable and satellite television; and PatientsLikeMe is an online community for sufferers of specific diseases like Mood Disorders, Amyotrophic Lateral Sclerosis (ALS) or Epilepsy, in which they can share intimate details about symptoms, treatments and experiences with other sufferers.

2. Recent work on the cultural and political economy of the Internet has given a range of labels to this general phenomenon: web 2.0, social media, ‘peer production’ (Benkler Citation2006), ‘produsage’ (Bruns Citation2008), ‘the wisdom of crowds’ (Surowiecki Citation2004), ‘prosumers/prosumption’ (Toffler Citation1980; Jurgenson & Ritzer Citation2010), the ‘network society’ (Castells Citation1996, Citation2001), ‘protocol’ (Galloway 2004), ‘user-led innovation’ (von Hippel 2005), ‘recursive publics’ (Kelty Citation2008), ‘creation capitalism’ (Boellstorff Citation2008), ‘convergence culture’ (Jenkins Citation2006b), ‘organized networks’ (Rossiter Citation2006; Lovink & Rossiter Citation2005), ‘wikinomics’ (Tapscott & Williams Citation2006) ‘networked publics’ (Varnelis & Annenberg Center for Communication Citation2008; boyd, 2008), ‘cognitive surplus’ (Shirky Citation2010), and ‘cybernetic totalism’ (Lanier Citation2010).

3. The problem is also one of political commitments: some scholars see only flying birds – the liberatory and democratizing potential of the Internet (Shirky Citation2008, Shirky Citation2010; Tapscott & Williams Citation2006) – while others see only caged birds – the insidious extension of capitalist exploitation, the ‘consumerization of politics’ (Terranova Citation2000; Dean, Lovink & Anderson Citation2006; Barbrook Citation2007; Keen Citation2008; Carr Citation2010; Lanier Citation2010).

4. Our comparative empirical approach builds on the now significant body of literature that uses in-depth, qualitative, long-term anthropological and sociological methods to analyze Internet-mediated endeavors; the five cases we dwell on here are drawn from over 50 in our hybrid dataset/literature review. The bulk of existing work covers Free and Open Source software and challenges many core concepts in the social sciences such as collective action problems, organizational learning, and public sphere theory (Ratto Citation2003; Coleman Citation2004; Weber Citation2004; Kelty Citation2008; Karanovic 2008). Related work in user-led innovation has focused on the effects of participation on innovation outcomes in high tech industries (von Hippel Citation2005; Chesbrough, Vanhaverbeke & West Citation2006). Wikipedia has also generated a growing body of empirical analysis, often with and through the detailed help of wikipedia participants themselves (Viégas, Wattenberg & McKeon Citation2007; Butler, Joyce & Pike Citation2008; Forte, Larco & Bruckman 2009; Geiger & Ribes Citation2010; Reagle Citation2010), as has Facebook (Gershon Citation2010). New media, journalism, and online interactive game-spaces (i.e., massively multiplayer role playing games and persistent worlds) have also received significant detailed attentions, most significantly Linden Labs and Second Life, and World of Warcraft (Castronova Citation2005; Boellstorff Citation2008; Malaby Citation2009; Golub Citation2010). Similarly, work on participation in science and engineering, has exploded in the last decade as well (Lengwiler Citation2008; Irwin & Wynne Citation1995; Joss & Durant 1995; Irwin 2001;Guston Citation1999; Wynne Citation2002; Jasanoff Citation2003; Frickel & Moore Citation2006; Epstein Citation2007; Callon & Rabeharisoa Citation2008).

5. On problematization and the nature of concept work undertaken here, Rabinow Citation2003, Citation2008.

6. The sense that the Internet has had an effect on every aspect of organized human life – economic, aesthetic, cultural, religious, physical, geographical, emotional/personal give it the character of what anthropologist Marcel Mauss called a ‘ total social fact’ (Mauss Citation1990; Gofman Citation1998). Like ‘gift exchange’ in Mauss's oeuvre, the Internet is irreducible, but is neither a concrete thing (an exchange token) nor an abstract relationship (debt), but something in between, responsible for the genesis of the social ties. The notion of platform shares something with the emergent field in software studies of ‘platform studies’ (Montfort & Bogost 2009). But whilst platform studies clearly aim to focus scholars’ attention on the computer architectures and their cultures, it remains agnostic about whether one platform matters more than another, or in what relationship they stand to each other. The Internet is not at ‘the bottom’ of anything, but rather in the sense that Mauss gave to total or general social facts, is a ‘phenomen[on] which extend[s] to the whole of social life’ (Mauss Citation2005, p. 70). Our use of platform here is probably more akin to that used by Cambrosio and Keating (2003), which suggests that innovation or knowledge production emerges from a flexible configuration of concepts and methods, physical experimental apparatuses, social relations and institutional arrangements.

7. The terms ‘network’ and ‘community’ are similarly overdetermined, see Postill (Citation2008).

8. Note that the critiques of public sphere theory that emphasize its exclusivity (e.g. Fraser Citation1990) do not thereby assert that public spheres are, in fact, just another species of organization, but that they are unjust and exclusionary in a structural sense, and hence a corrupt form of an ideal public sphere, or even an impossible ideal.

9. Research on the cultural aspects of online communities and that on the digital divide are situated at this border between OPs and the general public: although anyone can, it is not empirically the case that ‘anyone’ does in fact join a given OP. Gender, skill-level, technological literacy, possibility for remuneration or the development of cultural capital, perceptions of social hierarchy and opportunity, and many other factors govern who crosses this boundary and who does not. Furthermore, every OP develops a different configuration of participants that may mirror specific demographic characteristics (e.g. boyd Citation2008).

10. The language of resources should evoke the approach of analyzing these projects as commons in the tradition of Elinor Ostrom. In that tradition resource-management implies the formation of governance systems, formal and informal norms of property. Only recently has the approach been applied to intangible property (compare Hess & Ostrom Citation2007; Schweik, English, Paienjton & Haire Citation2010; Schweik & Kitsing Citation2010).

11. Zittrain's distinction, to be useful, should be refined as two separate variables (tethered vs. untethered and generative vs. non-generative). Second Life represents a case where this grid of possibilities could be more clearly articulated. Second Life as a body of code over which Linden Labs maintains control is tethered and non-generative of further versions of the world. Within the world of Second Life, that code is tethered, but generative of unpredictable relations and situations.

12. Apache Software Foundation and Wikimedia clearly state goals on their respective websites: http://www.apache.org/foundation/faq.html; http://wikimediafoundation.org/wiki/Mission_statement

13. On conferences, see Coleman (Citation2010). In addition, software coding recapitulates governance even at the level of code, in that there are discussions within the code itself, written as comments, debating the various merits of how to do one thing or another. Such discussions are clearly hidden, to some extent, but they are not inaccessible.

14. Interestingly, all of these terms of submission and use are contained in a single, and very long, legal document: http://current.com/s/terms.htm that includes terms for content submission (POD and VCAM) as well as general use and participation on the site.

15. Available at http://secondlife.com/corporate/tos.php (accessed 22 June 2010).

16. More recently, Wales has applied the wiki model to revenue-generating endeavors. In 2004, Wales created Wikia with Angela Beesley. In contrast to Wikipedia, Wikia constitutes a revenue generating wiki, based on advertising through Google AdWords. Wikia also has close financial relationships with powerful members of the Silicon Valley elite like the Omidyar Network, Netscape founder Marc Andreessen, LinkedIn founder Reid Hoffman, Lotus founder Mitch Kapor, legendary Silicon Valley angel investor Ron Conway, and eBay vice president Gil Penchina, and Amazon (Greenstein, Frazzano & Meagher, Citation2009). Wikia's footprint on the wider Internet landscape is still unclear, however Wales’ influence across the Wikipedia, Wikimedia, and Wikia should encourage further research into the role of these charismatic leaders in shaping the dynamics within these ecologies.

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