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Original Articles

Design and development of a web-based 3D cadastral visualisation prototype

, , , &
Pages 538-557 | Received 31 Aug 2013, Accepted 05 Mar 2014, Published online: 04 Apr 2014

Figures & data

Table 1. The list of 3D cadastral visualisation requirements.

Table 2. Comparison table.

Figure 1. (a) The GUI developed using Google Earth API WebGL. (b) Search and find buildings based on the 2D cadastral parcel address.
Figure 1. (a) The GUI developed using Google Earth API WebGL. (b) Search and find buildings based on the 2D cadastral parcel address.
Figure 2. A snapshot of the GUI and WebGL tab.
Figure 2. A snapshot of the GUI and WebGL tab.
Figure 3. The proposed architecture for design and development of the prototype.
Figure 3. The proposed architecture for design and development of the prototype.
Figure 4. A snapshot of the prototype on a mobile platform. Although several browsers support WebGL on desktop devices, Blackberry and Android systems currently support WebGL on mobile devices.
Figure 4. A snapshot of the prototype on a mobile platform. Although several browsers support WebGL on desktop devices, Blackberry and Android systems currently support WebGL on mobile devices.

Table 3. The list of participants and their expertise in the evaluation of the prototype.

Table 4. Key questions for evaluating the prototype in the questionnaire.

Table 5. Analysis of the responses.

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