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Research Article

Activity scenarios simulation by discovering knowledge through activities of daily living datasets

, & ORCID Icon
Pages 87-105 | Received 02 May 2023, Accepted 09 Feb 2024, Published online: 28 Feb 2024

Figures & data

Figure 1. Example context related to human household activities, behaviour, or kitchen usage patterns.

Figure 1. Example context related to human household activities, behaviour, or kitchen usage patterns.

Table 1. Consistent features observed among the real-world activity datasets.

Table 2. Consistent features observed among the synthetic activity datasets.

Table 3. Applied synthetic activity datasets in AI research tasks.

Figure 2. Overall workflow of activity scenario preparation and simulation task.

Figure 2. Overall workflow of activity scenario preparation and simulation task.

Figure 3. Part of the designed class diagram of ontology [Citation8].

Figure 3. Part of the designed class diagram of ontology [Citation8].

Table 4. Selected categories of daily living activities and their general description.

Table 5. Selected abnormal activities occurred in home environments.

Figure 4. Static camera settings installed in each room’s corner.

Figure 4. Static camera settings installed in each room’s corner.

Figure 5. Alignment of objects and actions with activity categories – Abnormal, EatingDrinking, and HouseCleaning.

Figure 5. Alignment of objects and actions with activity categories – Abnormal, EatingDrinking, and HouseCleaning.

Figure 6. Distribution of activities measured in the number of action steps in scenarios.

Figure 6. Distribution of activities measured in the number of action steps in scenarios.

Figure 7. Some simulated daily activities in the virtual homes, exploring various scenarios and interactions.

Figure 7. Some simulated daily activities in the virtual homes, exploring various scenarios and interactions.

Figure 8. Some simulated abnormal activities in the virtual homes, exploring unexpected risky situations.

Figure 8. Some simulated abnormal activities in the virtual homes, exploring unexpected risky situations.

Figure 9. Illustration of feature extraction: construction of virtual ground point (VGP) and posture deformities are estimated by calculating angles involving three points in the upper body of skeleton image.

Figure 9. Illustration of feature extraction: construction of virtual ground point (VGP) and posture deformities are estimated by calculating angles involving three points in the upper body of skeleton image.

Table 6. Performance evaluation on some simulated abnormal activity data.