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Research Article

Virtual Reality Aggression Prevention Training for People with Mild Intellectual Disabilities: A Feasibility Study

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Figures & data

Figure 1. a) VR emotion recognition task and b) the VR set-up.

Figure 1. a) VR emotion recognition task and b) the VR set-up.

Table 1. Session overview.

Table 2. Participant characteristics.

Figure 2. Mean session satisfaction ratings.

Figure 2. Mean session satisfaction ratings.

Table 3. Thematic analysis with illustrative quotes on experiences with the VR aggression prevention training of focus group participators and session forms. In total, information was obtained from all three therapists, five participants, and five mentors.

Figure 3. Mean well-being per session.

Figure 3. Mean well-being per session.