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Basic Research Article

Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm

创伤游戏机(TraumaGameplay)的发展和测试:一个使用创伤游戏范式的迭代试验方法

Desarrollo y prueba de TraumaGameplay: Un abordaje experimental iterativo utilizando el paradigma de la película sobre el trauma

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Article: 1424447 | Received 11 May 2017, Accepted 21 Dec 2017, Published online: 05 Feb 2018

Figures & data

Figure 1. Screenshots of regular TGP1 (top) and dual-task TGP1 (bottom).

Figure 1. Screenshots of regular TGP1 (top) and dual-task TGP1 (bottom).

Table 1. Number of clouds and stars in regular TGP1 and dual-task TGP1.

Table 2. Means and statistics on baseline and outcome measures (N = 92), experiment 1.

Figure 2. Vividness and emotionality ratings: Experiment 1.

Note: error bars represent 95% confidence intervals.

Figure 2. Vividness and emotionality ratings: Experiment 1.Note: error bars represent 95% confidence intervals.

Table 3. Means and statistics on baseline and outcome measures (N = 120), experiment 2.

Figure 3. Screenshot of TGP2.

Figure 3. Screenshot of TGP2.

Figure 4. Mean reaction times to beeps during no-task control, eye movements, dual-task TGP2, Tetris and regular TGP2 in a Random Interval Repetition task.

Note: error bars represent 95% confidence intervals.

Figure 4. Mean reaction times to beeps during no-task control, eye movements, dual-task TGP2, Tetris and regular TGP2 in a Random Interval Repetition task.Note: error bars represent 95% confidence intervals.

Figure 5. Vividness and emotionality ratings: Experiment 2.

Note: error bars represent 95% confidence intervals.

Figure 5. Vividness and emotionality ratings: Experiment 2.Note: error bars represent 95% confidence intervals.