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Basic Research Article

Psychosocial factors mediating the relationship between childhood emotional trauma and internet gaming disorder: a pilot study

中介儿童情绪创伤与网络游戏障碍之间关系的社会心理因素:一项试研究

Factores psicosociales que median la relación entre trauma emocional en la infancia ytrastorno del juego en internet: Un estudio piloto

ORCID Icon, ORCID Icon & ORCID Icon
Article: 1565031 | Received 10 Apr 2018, Accepted 20 Dec 2018, Published online: 14 Jan 2019

Figures & data

Figure 1. Hypothesized model.

For clarity, correlations between the mediator variables have not been depicted in the figure.
Figure 1. Hypothesized model.

Table 1. Demographic characteristics of the participants (N = 242).

Table 2. Mean scores, standard deviations, and minimum and maximum scores on the variables.

Table 3. Pearson correlation coefficients of the study variables.

Figure 2. Final model of the significant path coefficients between variables.

For clarity, correlations between mediator variables, insignificant path coefficients, sub-scales of Emotional Trauma (Emotional Abuse, Emotional Neglect), and Social Anxiety (Social Anxiety Scale – Fear of Negative Evaluation, Social Anxiety Scale – New, Social Anxiety Scale – General) and control variables (number of hours gaming, gender, and age) have not been depicted in the figure. Number of hours gaming (β = .22, p < .001; 95% CI [.12, .32]) was significantly associated with internet gaming disorder while gender (β = -.09, p > .05; 95% CI [-.24, .05]) and age were not (β = .10, p > .05; 95% CI [-.08, .26]). *p < .05, **p < .01, ***p < .001.
Figure 2. Final model of the significant path coefficients between variables.