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Articles

When even the smartest fail to prioritise: overuse of information can decrease decision accuracy

ORCID Icon, , & ORCID Icon
Pages 675-690 | Received 21 Jul 2021, Accepted 15 Mar 2022, Published online: 25 Mar 2022

Figures & data

Figure 1. The Four Types of Prediction Patterns Used in the Decision Trials. Note. The rows contain the predictions of the three cues differing in cue validity (p = .56; .56; .86). Each cue makes outcome predictions (1 = gain; 0 = no gain) for the three options depicted at the top of each column.

Figure 1. The Four Types of Prediction Patterns Used in the Decision Trials. Note. The rows contain the predictions of the three cues differing in cue validity (p = .56; .56; .86). Each cue makes outcome predictions (1 = gain; 0 = no gain) for the three options depicted at the top of each column.

Figure 2. Decision Within the Open Information Matrix. Note. The houses represent the decision options. The three persons are the cues. The red dots next to them are their cue validities, displayed as “smart circles”. In the open matrix, all predictions are visible (in the closed matrix, which is not depicted here, the predictions are covered by the grey doors and can be opened via mouse-click). Participants make their decision by clicking on one house. Then, either a treasure or a spider appears in the house. The circles at the top represent the treasure points. They become coloured with every treasure found. Every treasure is traded into a monetary gain, whereas a spider yields no gain.

Figure 2. Decision Within the Open Information Matrix. Note. The houses represent the decision options. The three persons are the cues. The red dots next to them are their cue validities, displayed as “smart circles”. In the open matrix, all predictions are visible (in the closed matrix, which is not depicted here, the predictions are covered by the grey doors and can be opened via mouse-click). Participants make their decision by clicking on one house. Then, either a treasure or a spider appears in the house. The circles at the top represent the treasure points. They become coloured with every treasure found. Every treasure is traded into a monetary gain, whereas a spider yields no gain.

Table 1. Descriptive Statistics of Accurate Decisions by Patterns.

Table 2. Descriptive Statistics of Accurate Decisions by Patterns Dependent on Presentation Format.

Table A Means and Standard Deviations of Accurate Decisions by Research Field

Data availability statement

The data that support the findings of this study and the preregistration are openly available on the OSF: https://osf.io/z2cha/