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STUDENT LEARNING, CHILDHOOD & VOICES

Primary school students’ experiences of immersive virtual reality use in the classroom

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Article: 2196896 | Received 09 Mar 2022, Accepted 26 Mar 2023, Published online: 01 Apr 2023

Figures & data

Table 1. Participants, project descriptions, and I-VR’s role

Figure 1. Screenshot of Google Earth VR’s globe hologramFootnote1.

Figure 1. Screenshot of Google Earth VR’s globe hologramFootnote1.

Figure 2. 6th graders’ virtual field trip platformThingLink in .

Figure 2. 6th graders’ virtual field trip platformThingLink in .

Figure 3. 5th graders’ virtual field trip platform in ThingLink.

Figure 3. 5th graders’ virtual field trip platform in ThingLink.

Table 2. Data collection instruments and respondents

Figure 4. The applied qualitative content analysis loop.

Figure 4. The applied qualitative content analysis loop.

Table 3. Categorisation of students’ experiences (frequency of mentions)

Table 4. The actualized affordances of the I-VR system

Table 5. Students’ assessment of the I-VR system’s usability

Table 6. Students’ positive and negative emotional experiences of I-VR

Table 7. The virtual reality system’s impact on learning

Table 8. Primary school students’ definitions of virtual reality

Table 9. Themes and examples of students’ virtual worlds

Figure 5. Space and time analysis of fantasy virtual worlds.

Figure 5. Space and time analysis of fantasy virtual worlds.