Figures & data
Table 1. Participants, project descriptions, and I-VR’s role
Figure 1. Screenshot of Google Earth VR’s globe hologramFootnote1.
![Figure 1. Screenshot of Google Earth VR’s globe hologramFootnote1.](/cms/asset/5778045d-3bfb-4685-8775-d56fc47c26fb/oaed_a_2196896_f0001_oc.jpg)
Table 2. Data collection instruments and respondents
Table 3. Categorisation of students’ experiences (frequency of mentions)
Table 4. The actualized affordances of the I-VR system
Table 5. Students’ assessment of the I-VR system’s usability
Table 6. Students’ positive and negative emotional experiences of I-VR
Table 7. The virtual reality system’s impact on learning
Table 8. Primary school students’ definitions of virtual reality
Table 9. Themes and examples of students’ virtual worlds