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Higher Education

Learning from 360-degree videos on a VR headset compared to 2D videos on a monitor

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Article: 2355386 | Received 15 Jan 2024, Accepted 09 May 2024, Published online: 03 Jun 2024

Figures & data

Figure 1. Participants’ scores and evaluation of video format. On the left panel, scores were computed based on the correct answers to the questions about EEG and eye-tracking. Participants improved their scores in both conditions: after watching the 2D video on the PC monitor, and after watching it as a 360-degree video on the VR headset. The middle panel shows that participants found the 360-degree format more enjoyable than the 2D format. The right panel shows that participants found 360-degree format more practical than the 2D format.

Figure 1. Participants’ scores and evaluation of video format. On the left panel, scores were computed based on the correct answers to the questions about EEG and eye-tracking. Participants improved their scores in both conditions: after watching the 2D video on the PC monitor, and after watching it as a 360-degree video on the VR headset. The middle panel shows that participants found the 360-degree format more enjoyable than the 2D format. The right panel shows that participants found 360-degree format more practical than the 2D format.
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Supplemental Material

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Supplemental Material

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