Figures & data
Figure 1. Participants’ scores and evaluation of video format. On the left panel, scores were computed based on the correct answers to the questions about EEG and eye-tracking. Participants improved their scores in both conditions: after watching the 2D video on the PC monitor, and after watching it as a 360-degree video on the VR headset. The middle panel shows that participants found the 360-degree format more enjoyable than the 2D format. The right panel shows that participants found 360-degree format more practical than the 2D format.
![Figure 1. Participants’ scores and evaluation of video format. On the left panel, scores were computed based on the correct answers to the questions about EEG and eye-tracking. Participants improved their scores in both conditions: after watching the 2D video on the PC monitor, and after watching it as a 360-degree video on the VR headset. The middle panel shows that participants found the 360-degree format more enjoyable than the 2D format. The right panel shows that participants found 360-degree format more practical than the 2D format.](/cms/asset/20764041-a2a9-45cc-b7ca-4ed489a7145a/oaed_a_2355386_f0001_c.jpg)