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Research Article

The emergent community of esports fans in Japan: an analysis of motivations and preferences

ORCID Icon, ORCID Icon &
Received 04 May 2023, Accepted 24 Jun 2024, Published online: 09 Jul 2024

Figures & data

Figure 1. Genshin Impact (原神)- poster advertisement in Tokyo’s subway station.

Figure 1. Genshin Impact (原神)- poster advertisement in Tokyo’s subway station.

Table 1. Key sport spectator motivation measurement scales.

Figure 2. Concepts of esports players, spectators, and fans.

Figure 2. Concepts of esports players, spectators, and fans.

Table 2. A review of key factors influencing esports spectator motivation.

Table 3. Socio-demographic characteristics (N = 500).

Table 4. Summary statistics of cluster analysis of esports play motivations.

Table 5. Summary statistics of cluster analysis of esports watching motivations.

Figure 3. Hours of playing and watching esports games per week.

Figure 3. Hours of playing and watching esports games per week.

Figure 4. Types of esports games most played and watched.

Figure 4. Types of esports games most played and watched.

Table 6. Esports play clusters differences by esports fans’ characteristics.

Table 7. Esports watching clusters differences by esports fans’ characteristics.

Figure 5. Puyo Puyo Esports.

Figure 5. Puyo Puyo Esports.