6,339
Views
11
CrossRef citations to date
0
Altmetric
Articles

Evaluating student perceptions of using a game-based approach to aid learning: Braincept

, & ORCID Icon
Pages 478-489 | Received 26 May 2017, Accepted 28 Jan 2018, Published online: 15 Feb 2018

Figures & data

Figure 1. Graphical representation of three questions asked using the question instrument, with number of students on the Y axis and degree of confidence or agreement on the X axis; also see Appendix 1.

Figure 1. Graphical representation of three questions asked using the question instrument, with number of students on the Y axis and degree of confidence or agreement on the X axis; also see Appendix 1.

Figure 2. Theme analysis of participant quotes – This figure collects the entire amalgamated free-text comments from all student participants which we observed grouped into four themes after playing the game. The four theme emerging from these comments were identified as: Physical vs. digital, Gamification of learning, Game mechanics and General Perceptions of the game-play experience.

Figure 2. Theme analysis of participant quotes – This figure collects the entire amalgamated free-text comments from all student participants which we observed grouped into four themes after playing the game. The four theme emerging from these comments were identified as: Physical vs. digital, Gamification of learning, Game mechanics and General Perceptions of the game-play experience.

Figure 3. Comparison of test performance at three points in the study: before, immediately after and 3 days after playing the game. The test format was administered in the form of three conserved question styles in each case; Q1 – For a given drug what is the mechanism of action?; Q2 – For a given mechanism of action, name a drug? and Q3 – What are the main side effects of a given drug? Data shows the percentage of correct answers on the Y-axis and the specific question on the X- axis.

Figure 3. Comparison of test performance at three points in the study: before, immediately after and 3 days after playing the game. The test format was administered in the form of three conserved question styles in each case; Q1 – For a given drug what is the mechanism of action?; Q2 – For a given mechanism of action, name a drug? and Q3 – What are the main side effects of a given drug? Data shows the percentage of correct answers on the Y-axis and the specific question on the X- axis.