Figures & data
Table 1 Description of training contents according to the FITT principles
Figure 1 Simultaneous cognitive–physical training components: video game dancing (A) and treadmill memory training (B).
![Figure 1 Simultaneous cognitive–physical training components: video game dancing (A) and treadmill memory training (B).](/cms/asset/9821f218-c41e-4b23-b81e-1abb1043a127/dcia_a_91997_f0001_c.jpg)
Figure 2 Examples of complementary balance (A) and strength (B) exercises.
![Figure 2 Examples of complementary balance (A) and strength (B) exercises.](/cms/asset/1c484a63-e3cf-4045-be11-311353192835/dcia_a_91997_f0002_c.jpg)
Table 2 Baseline demographic characteristics and training compliance
Figure 3 Trial design and participants’ flow.
Abbreviations: DANCE, virtual reality video game dancing; MEMORY, treadmill walking with simultaneous verbal memory training; 6-MWT, 6-minute walk test.
![Figure 3 Trial design and participants’ flow.](/cms/asset/ad216336-b6e7-446e-b925-7a736bec18b2/dcia_a_91997_f0003_c.jpg)
Table 3 Gait performance data
Figure 4 Development of the gait variables that showed time × intervention contrasts from pretest to 6-month test.
Abbreviations: DTC, dual-task cost; DANCE, virtual reality video game dancing; MEMORY, treadmill walking with simultaneous verbal memory training; ST, single-task; DT, dual-task; PHYS, treadmill walking.
![Figure 4 Development of the gait variables that showed time × intervention contrasts from pretest to 6-month test.](/cms/asset/b28c688f-e5f4-42e5-b217-ba747b4e97b8/dcia_a_91997_f0004_c.jpg)
Figure 5 Development of fall frequency over 2 years.
Abbreviations: DANCE, virtual reality video game dancing; MEMORY, treadmill walking with simultaneous verbal memory training; PHYS, treadmill walking.
![Figure 5 Development of fall frequency over 2 years.](/cms/asset/f01c2ec7-a7e0-414e-939d-21d8c60d950a/dcia_a_91997_f0005_c.jpg)
Table 4 Functional fitness, GDS, and FES-I performance data
Figure 6 Development of functional fitness.
Abbreviations: PHYS, treadmill walking; DANCE, virtual reality video game dancing; MEMORY, treadmill walking with simultaneous verbal memory training.
![Figure 6 Development of functional fitness.](/cms/asset/3c227045-da9e-4b87-b26a-d112668d25dc/dcia_a_91997_f0006_c.jpg)
Figure 7 Performance developments for sexes.
Abbreviation: ST, single-task.
![Figure 7 Performance developments for sexes.](/cms/asset/3a202515-eadb-4a50-9af5-acda06646468/dcia_a_91997_f0007_c.jpg)
Table S1 Multiple regression for the linear global time effect (from pretest to 6-month test, N=71) and the interaction between orthogonal contrasts and time effect for gait variable “velocity”
Table S2 Multiple regression for the linear global time effect (from pretest to 6-month test, N=71) and the interaction between orthogonal contrasts and time effect for gait variable “step length”
Table S3 Multiple regression for the linear global time effect (from pretest to 6-month test, N=71) and the interaction between orthogonal contrasts and time effect for gait variable “step length variability”
Table S4 Multiple regression for the linear global time effect (from pretest to 6-month test, N=71) and the interaction between orthogonal contrasts and time effect for gait variable “step time”
Table S5 Multiple regression for the linear global time effect (from pretest to 6-month test, N=71) and the interaction between orthogonal contrasts and time effect for gait variable “step time variability”
Table S6 Repeated-measures ANOVA from 6 months to follow-up test for gait variables, N=47
Table S7 Multiple regression for the linear global time effect (from the 6-month period before training, to training, to 6 months after training, N=66) and the interaction between orthogonal contrasts and time effect for fall frequency
Table S8 Multiple regression for the linear global time effect (from pretest to 6-month test, N=71) and the interaction between orthogonal contrasts and time effect for functional fitness variables
Table S9 Repeated-measures ANOVA from 6 months to follow-up test for SPPB variables, N=47