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Original Research

HapHop-Physio: a computer game to support cognitive therapies in children

, , , &
Pages 209-217 | Published online: 06 Jul 2017

Figures & data

Figure 1 Stages from adapted methodology.

Figure 1 Stages from adapted methodology.

Figure 2 Hopscotch® mat.

Figure 2 Hopscotch® mat.

Figure 3 Smiley-o-meter.

Figure 3 Smiley-o-meter.

Figure 4 Again-Again Table.

Figure 4 Again-Again Table.

Figure 5 HapHop-Physio structure.

Abbreviations: AVM, Auditory Verbal Memory; VM, Visual Memory; VA, Visual Attention; AA, Auditory Attention.
Figure 5 HapHop-Physio structure.

Figure 6 Main menu of the game (translated from the Spanish version of the game).

Figure 6 Main menu of the game (translated from the Spanish version of the game).

Figure 7 “Words Sequence” mini-game (translated from the Spanish version of the game).

Figure 7 “Words Sequence” mini-game (translated from the Spanish version of the game).

Figure 8 “Images sequence” mini-game. (A) Sequence of images is shown to the player. (B) The player must select the image he/she just saw (translated from the Spanish version of the game).

Figure 8 “Images sequence” mini-game. (A) Sequence of images is shown to the player. (B) The player must select the image he/she just saw (translated from the Spanish version of the game).

Table 1 Results from the Fun Toolkit