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Research Papers

Telerehabilitation using virtual reality task can improve balance in patients with stroke

, , , &
Pages 13-18 | Received 07 Oct 2010, Accepted 19 Apr 2011, Published online: 25 Aug 2011
 

Abstract

Purpose: The objective of the telerehabilitation is a continuation of the rehabilitation process on patients’ home. The study also compares the balance training in clinical environment with the telerehabilitation approach when the physiotherapists and physicians can follow the progress remotely. Method: In this paper, the preliminary study of the pilot project with virtual reality (VR)-based tasks for dynamic standing frame supported balance training is presented. Six patients with stroke participated in the study. The patients performed the balance training 3 weeks, 2 weeks in the clinical settings and 1 week in the home environment, five times a week, and each time for up to 20 minutes. Objective effectiveness was demonstrated by parameters as track time, number of collisions and the clinical instruments Berg Balance Scale (BBS), Timed Up & Go (TUG), 10-m walk test and standing on the unaffected and affected extremity. The outcomes were compared to the balance training group without VR and telerehabilitation support. A 2-way ANOVA was used to explore the differences between the both stroke groups. Results: In patients who were subject to VR supported balance training, the BBS demonstrated improvement for 15%, the TUG for 29%, the 10-m walk for 26%, stance time on the affected and unaffected extremity for 200 and 67%, respectively. The follow-up demonstrated that the patients preserved the gained functional improvement. The VR task performance time and number of collisions decreased to 45 and 68%, respectively. Besides, no statistical differences were found between the telerehabilitation approach with VR supported balance training and conventional balance training in clinical settings either regarding the overall mean level or regarding the mean improvement. Conclusions: The telerehabilitation approach in VR supported balance training improved balance in stroke patients and had similar effect on patients’ postural functional improvement as conventional balance training in clinical settings. However, when balance training is continued on patient’s home instead of the hospital, it would eventually decrease the number of outpatients’ visits, reduce related costs and enable treatment of larger number of patients.

Implications for Rehabilitation

  • People suffering from stroke have severe problems with posture and balance.

  • This study demonstrates that using target based tasks in a virtual environment can improve balance in stroke population.

  • Telerehabilitation offers continuation of balance training in the remote centres or at home.

  • The longer rehabilitation period improves functionality and therefore the quality of life.

Declaration of interest: The authors would like to acknowledge the financial support from the Slovenian Research Agency (Grant Nr. P2–0228).

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