ABSTRACT
This article explores the reach of queer relationality beyond materiality and toward virtual realities. By expounding upon how desire, relationality, and race can be understood within technocultures, particularly within immersive interactive and virtual reality gaming, I situate the potentiality of queer worldmaking outside of the confines of social pressures and expectations in the material world. Through an analysis of Black Mirror’s episode, “Striking Vipers,” I propose three concepts for analyzing queer relationality within technocultures, technodesiring, technorelating, and technoBlackness. The article concludes with possibilities for queer relationality and queer worldmaking that extend beyond the realm of white heteropatriarchal socialities.
Disclosure statement
No potential conflict of interest was reported by the author(s).
Notes
1. There is a significant distinction between those who engage in digisexual activities and those who might occupy a digisexual identity akin to “erotic orientation (e.g., kinky, fetishest, dominatrix, submissive, sadist, masochist, etc.), relational orientation (e.g., polyamorous, monogamous, polygamous, monogamish, etc.), and sexual orientation (e.g., gay, lesbian, bisexual, asexual, etc.)” (McArthur & Twist, Citation2017, p. 5).