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THE BALANCE POINT: Christine L. Ferguson, Column Editor

Ready Librarian One

(Contributor)
Pages 42-46 | Published online: 17 Mar 2016
 

ABSTRACT

The growth in academic programs devoted to the development of video games and the increased use of video gaming in education have led some academic libraries to build their own video game collections, as well as provide video game-related services, space, and equipment. This column outlines several examples of academic library video game collections and services, provides information on building and maintaining video game-related collections, and addresses a few of the challenges of providing services for this rapidly evolving industry.

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