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Sports Performance

Composite rating method: Application to European basketball leagues

ORCID Icon & ORCID Icon
Pages 201-214 | Received 31 Aug 2023, Accepted 25 Feb 2024, Published online: 06 Mar 2024
 

ABSTRACT

This paper introduces the Composite Rating Method (CRM), a novel approach for the integrated evaluation of basketball player and team performances across multiple leagues. Utilizing data from Euroleague, EuroCup, and Basketball Champions League, the presented method provides comprehensive and accurate rankings, including accounting for actions not included in personal statistics. Drawing inspiration from established methodologies such as ELO, PER, Offensive and Defensive ratings, CRM offers a balanced assessment of player and team capabilities. The paper delineates the data collection and preprocessing procedures, details the algorithmic framework of CRM, and showcases its predictive capacity. By presenting a well-rounded approach to ranking, this paper aims to contribute to the advancement of performance evaluation methods in basketball and sports in general.

Nomenclature

2PT%=

2-point shooting percentage

2PTA=

2-point shots attempted per game

2PTM=

2-point shots made per game

3PT%=

3-point shooting percentage

3PTA=

3-point shots attempted per game

3PTM=

3-point shots made per game

AST=

Assists per game

BLK=

Blocks per game

BV=

Block value

CGW=

Game weight

Cp=

Decay power

Cs=

PQS and TQS scaling power

Cwp=

Personal part weight

Cwt=

Teamwork part weight

CRM=

Composite Rating Method

DEF RTG=

Defensive rating

DF=

Drawn fouls per game

DR=

Defensive rebounds per game

FG%=

Field goals percentage

FGA=

Field goals attempted per game

FGM=

Field goals made per game

FT%=

Free throws percentage

FTA=

Free throws attempted per game

FTM=

Free throws made per game

GMIN=

Length of the game in minutes (40 minutes for European leagues)

GV=

Made goal (shot) value

I=

Player missed games in a row

K=

K-factor

k=

Logistic curve growth rate

MIN=

Minutes played per game

MVP=

Most Valuable Player

NMTP=

Number of Main team players

NBA=

National Basketball Association (USA)

NET RTG=

Net rating

OFF RTG=

Offensive rating

OR=

Offensive rebounds per game

P=

Penalty value

PACE=

Number of possessions per game

PER=

Player Efficiency Rating

PF=

Personal fouls per game

PIR=

Performance Index Rating

PPR=

Player Performance Rating

PPP=

Points per pace

PTS=

Points scored per game

PQS=

Player Quality Score

SCORE RTG=

Offensive and Defensive ratings average

ST=

Steals per game

T=

Played time fraction

TO=

Turnovers per game

TPR=

Team Performance Rating

TQS=

Team Quality Score

TR=

Total rebounds per game

WP=

Expected win probability

Averages:=
A=

All leagues average through 8 seasons (if available) (from Appendix A)

n=

All player average through n-last available completed seasons of all leagues

Indexes:=
0=

Value for the new (unranked) players or teams

i=

Value for the i-th game of the current season

OT=

Opponent team

PT=

Player team

Disclosure statement

No potential conflict of interest was reported by the author(s).

Additional information

Funding

The author(s) reported there is no funding associated with the work featured in this article.

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