Abstract
Advergames allow advertisers to build an entire game around the brand. This study explores how brands can be embedded in advergames through brand–game congruence and brand prominence in the game. A typology of 112 existing advergames uncovers three types of advergames in line with ways of persuading detailed in the hierarchy-of-effects theory: (1) affective, (2) cognitive, and (3) conative. The findings provide an explanation for the contradictions found in various studies, such as when only one congruence or prominence dimension is considered.
Acknowledgment
We would like to thank Evanguelia Tsiapkolis for her help with the coding.
Disclosure statement
No potential conflict of interest was reported by the author(s).
Data availability statement
The data support the findings of this study are available from the corresponding author, Amélie Joassard upon reasonable request.
Additional information
Funding
Notes on contributors
Amélie Joassard
Amélie Joassard is currently a doctoral candidate at Iaelyon School of Management – Magellan Research Center, University of Lyon. Her research focuses on advergaming and commercial communication. In 2019, she won the award for best French marketing research master’s thesis and was selected by the AAA for the 2020 PhD student support program.
Sonia Capelli
Sonia Capelli holds a doctoral degree in marketing from Grenoble University and is a Full Professor at Iaelyon School of Management – Magellan Research Center, University of Lyon. She is the co-director of the Chaire Lyon3 Cooperation, a research chair on cooperatives. Her research focuses on communication and digital advertising. She has published in international (eg European Journal of Marketing, Journal of Advertising Research, Journal of Product and Brand Management, Journal of Retailing and Consumer Services, Psychology & Marketing, Public Management Review, Technological Forecasting and Social Change) and French journals.