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Articles

Does e-shopping increase walking time willingness to reach in-store locations? Exploring the spatial effects

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Pages 729-753 | Received 16 Dec 2022, Accepted 16 Jun 2023, Published online: 28 Jun 2023
 

ABSTRACT

The studies analyzing the relationships between e-shopping and transport mostly ignore the effects in active mobility. This paper complements current research by studying how e-shopping affects individual walking time willingness to reach daily and non-daily retail opportunities, taking the city of Zaragoza, Spain as a case study. First, a questionnaire is administered, followed by a generalised ordered logit regression model analysis. Then, a gravity-based model is used to compare present walking accessibility levels to retail with an exploratory 2030 scenario based on the regression results. The results indicate a positive association between the frequency of e-shopping and the individual time willingness to reach daily and non-daily retail on foot. They also show that high-educated people tend to have lower time-willingness to reach both types of retail. For non-daily retail, women shopping online are more likely to spend more time on walking, while having children under 12 years old and having a car are negatively associated with walking time-willingness. The exploratory 2030 scenario shows a relevant increase of walking accessibility to daily and non-daily retail. The paper closes with a discussion on how the obtained findings can provide guidelines to improve policies that promote walking and active lifestyles.

Disclosure statement

No potential conflict of interest was reported by the author(s).

Notes

1 Family refers to those respondents who declared living single or in a couple but with children

2 The following question was used: “What is the maximum time that you are willing to walk to reach non-daily retail?” This is a translation from the original in Spanish into English.

3 “Daily retail” included food stores (e.g., bakeries, groceries). “Non-daily retail” included health and body care (e.g. gym, convenience store); leisure (e.g. cinema, bars); fashion (e.g. clothes, accessories, shoes); household goods (e.g. furniture, DIY stores); technology stores (e.g. computer stores, mobile phone); other retail (e.g. travel agency, car dealership).

4 The questionnaire did not include questions related to attitudes/preferences towards shopping. The authors are aware that and an endogeneity issue might exist.

Additional information

Funding

This work was supported by H2020 Marie Skłodowska-Curie Action ‘iCHRONOS: The effects of Information and Communications Technology on transport-related social exclusion for vulnerable populations’ [grant number 101026011] and ‘VIR2ALL: Virtual reality for simulating a new generation of collaborative future scenarios to integrate land use and transport’. Ministerio de Ciencia e Innovación. Gobierno de España [grant number PID2021-123954NB-C21].

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