Abstract
This study examined the relationship between self-reported video game play and players' trait verbal aggressiveness within the framework provided by The General Aggression Model (GAM). Results indicate that frequency of video game play and players' trait verbal aggressiveness were positively correlated. Furthermore, video game play and player sex interacted to predict trait verbal aggressiveness such that men who played video games more frequently reported higher levels of trait verbal aggressiveness than did men who played video games less frequently and women.