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Articles

From boring to scoring – a collaborative serious game for learning and practicing mathematical logic for computer science education

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Pages 87-111 | Received 11 Jul 2012, Accepted 01 Dec 2012, Published online: 20 Apr 2013
 

Abstract

In this study, we address the problem of low retention and high dropout rates of computer science university students in early semesters of the studies. Complex and high abstract mathematical learning materials have been identified as one reason for the dropout rate. In order to support the understanding and practicing of core mathematical concepts, we developed a game-based multitouch learning environment in which the need for a suitable learning environment for mathematical logic was combined with the ability to train cooperation and collaboration in a learning scenario. As application domain, the field of mathematical logic had been chosen. The development process was accomplished along three steps: First, ethnographic interviews were run with 12 students of computer science revealing typical problems with mathematical logic. Second, a multitouch learning environment was developed. The game consists of multiple learning and playing modes in which teams of students can collaborate or compete against each other. Finally, a twofold evaluation of the environment was carried out (user study and cognitive walk-through). Overall, the evaluation showed that the game environment was easy to use and rated as helpful: The chosen approach of a multiplayer game supporting competition, collaboration, and cooperation is perceived as motivating and “fun.”

Acknowledgments

We would like to acknowledge the valuable contribution of Jan Holz who sadly passed away before this study was concluded. We not only lost a committed colleague, but also a dear friend.

We would like to thank the anonymous reviewers for their constructive comments and valuable feedback on an earlier version of this publication. Also, we would like to express our gratitude to the participants of the user study and Chantal Lidynia for proofreading this publication.

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